Quote:
Originally Posted by Rubini
They are for another engine and uses shaders which are absent on sh3.
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SH3 also uses shaders (shader model 1.1) but unlike SH4/5 the shaders are coded in the executable. I have a special dll that decodes these shaders and writes it to external shader files but there are only pixel shaders for ocean, terrain, shadow and reflections, not for clouds.