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Old 01-30-22, 01:08 PM   #455
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by Rhodes View Post
Thank you for the replies about deck awash.


The night convoy attack: I did some tests the closer I got with been detected was 1800 yards. This distance was in my second attack, port side.

My first attack I was starboard of the convoy, shoot the torpedos at 3500/3000 yards +/-. Did a u turn, shoot my aft tubes and escaped southeast.

Circumvent the convoy and decided to shoot my remaining torpedoes. This time I manage to get to 1800 yards above. Then one of the escorts that was returning to front of the ships, began to shoot flares, the ships began to zig zag.
I only hit with my type 14 torpedos, all my electric ones I missed... Still having a difficulty get the correct speed of the target.

But in the end, I got 4 ships, 2 tankers, so got the Navy Cross when got back to base!



I am also in favour of a night convoy attack mission for testing and do some crazy things to see the behaviour of the game.

No problem.

Sounds like a solid attack, well done .

Sounds like speed was correct in TDC, thus the other hits. MK 18's can be more difficult to shoot, primarily due to low speed of 29 kts and shorter range of just 4000 yards. Key with MK 18 is fire them on a bearing so they always meet the target, never have to "chase it". Also, due to their lower speed, accurate bearing/AOB/ and speed, matter, as does point of aim.


Example: You're on the TBT and want to fired three MK 18 at target. Aim for middle of target, typically the stack, make sure to aim just ahead of the stack, if you aim at the stack, it will usually hit astern of the stack. Something I have noticed over time and primarily had to do with the low travel speed of MK 18, the brief delay between final firing bearing into TDC, gyros set and torpedo being launched.

Also, one reason need to get to 2000-2500 yards to fire MK 18 instead of 3500-3000, is 3500-3000 yards is a long ways for a slow torpedo to go after a moving target, and with its limited range, more prone to missing targets or if misses, less likely to find another by "accident", which is more common when shooting into the large convoys. This was one of my reasons for working to change the ability to pull off night surface attacks in TMO. Before the update, was pretty much impossible most of the time. In later part of war, MK 18 was most common torpedo US subs used, but because of the ranges had to fire at in later war, esp in TMO, it was impossible in many cases, especially on surface. Attacking submerged not always optional with all the shallow waters have to venture into in late 1944 and into 1945 just to find targets, need to get able to get within range.
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