Quote:
Originally Posted by kapuhy
Or, even:
If AI is governed by AIcommander controllers (which would be logical, wouldn't it?) then Submarine or Plane AI contains ship AI but not vice versa. Kinda explains why I could get AI sub guns working but similar trick didn't work with torpedoes on surface ships...
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It makes sense. Besides the ones that we already know, we might find more 'ship' commands which work on ships as well as on other unit types.
Changin of topic, while looking into Airplane.aix I have noticed that several commands accept numeric parameters. Some of them are pretty obvious, e.g. Ship:SetThrottle() where 1.0 means full throttle and 0.0 means engine off, or Ship:TurnToHeading() whose arguments are likely to be angles in degrees, but in most cases their meaning is not so clear. I am under the impression that the parameters accepted by some commands are chances that those commands will be run, but that should be tested. Any ideas?