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Old 05-25-12, 10:07 PM   #5
P_Funk
Ocean Warrior
 
Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
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What I've read of the very slim list of features they've provided so far you're supposed to coordinate with your friends to attack convoys (ahistorically I might add since U-boats didn't coordinate any tactics past attacking a convoy all at once) and do some special mission like... escorting friendly ships (apparently now Raeder has adopted the Fleet Submarine doctrine of the 30s from the USN), and somehow that'll influence some dynamic war outcome.

Considering the fact that every single online game these days, especially the free to play genre, is aimed at painfully casual players I don't see how they would even bother to make the Ai in any way difficult. I also don't see how playing against facerolling easy AI is going to create any kind of satisfying dynamic effect. The only way I can see the players losing the war now is by them not having enough guys signed up to sink enough tonnage. XD

Frankly Silent Hunter is the stupidest game to make into a F2PMMO. It should basically have been Destroyer Command for WW2 and you play as either U-boat or Escort. 2 sides, adversarial. Now that would be interesting. All the Bungo Pete freaks could paste a "Walker" name tag to their shirts and go kick ass in the atlantic. If anything convoy escorts would be a friggin' incredible game to play as far as coordinating with your friends!

I'm curious to see a proper forum for this game with actual promised features to see if they is even a hope in hell that it'll make sense as a game (not that I'll pay for it either way).
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