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Old 03-27-11, 08:06 PM   #34
Oberon
Lucky Jack
 
Join Date: Jul 2002
Posts: 25,976
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Thanks for the reviews Sky. My primary hope with ROF is the new developing team they have behind it, and the 'Career Mode' which they aim to bring to it. I think that might help with some of what you express about it. Here is a list of what they hope to include, admittedly I know the word hope is certainly not a definitive, but it shows that their heart is in the right place:

Quote:
Covers 700 days of the Great War. More days may be added if we build planes from even earlier in the war.
Continued promotion through the ranks.
Changing Weather with Seasonal Textures (Summer, Autumn and Winter).
New Titles and Awards.
More than 15 different types of missions.
New types of gameplay, such as adjusting artillery fire or photo reconnaissance, with new interactive elements and equipment such a wireless radio and/or camera added to your plane. You can also watch real-time changes in the world based on the results of your actions such as corrected artillery fire.
A higher level of interactivity and randomness during missions, for example, flying close to an enemy's airfield could trigger enemy fighters to intercept you.
Combines your personal statistics, events and achievements with real history.
Interactive map of hostilities with information about current operations at the front and the location of various units and squadrons.
Historically correct squadron’s location and re-locations.
Historically correct automatic mission completion by A.I. pilots in missions not involving the player using a new technique we developed.
Historically correct awards and conditions for awards.
Realistic calendar of European Weather
Virtual "Newspaper", depicting timely events at the front, new inventions in science and technology, and list of important aces published on a regular basis.
All virtual A.I. squadron mates have their own names, grow in rank and abilities, go the hospital if needed and receive awards for their actions.
Ability to meet historic allied or enemy aces in combat situations. If you kill a famous enemy ace he will not re-appear and his kill total will stop in the press.
Ability to be transferred to another squadron with promotion in rank.
Realistic attrition of personnel and material in your squadron.
Repair of damaged aircraft and hospitalization of wounded pilots.
Ability to use a custom paintjob after 5 kills.
Opportunity to become a squadron commander and plan missions.
Planning includes the selection of pilots and aircrafts, which will participate in your flight.
Editing a route: choice of range, move waypoints, a height indicator, buildings types, speeds and altitudes.
Many new villages, town and industrial areas added to the map along with windsocks at airfields.
I might hold off getting RoF until this upgrade, or I might take the plunge...a lot of it depends on how much I get paid and how much gets eaten by various needs before I can allocate it towards presents for myself.
I will probably pass on Black Shark though, unless, as you say, I come across it on offer. I have often found myself overwhelmed in a modern war sim with the detail of Black Shark due to the sheer amount of buttons required to designate and fire a weapon at a target which is shooting back at you at the same time, or in the case of a fast mover, which is passing by you at about 500mph. Either way I value your input and thank you for taking the time to write up a review on both.
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