Quote:
Originally Posted by gap
Sure. You must set the bone that the crew member is linked to as a child of the wheelhouse bone. When the wheelhouse will be destroyed, the crew member will be as well. This "trick" applies not only to crew, equipment and any external object attached to the ship, but also to model parts stored in the same GR2 file as the main unit
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Would you also happen to know a way to make character disappear without any bones being destroyed, but in response to damage zone being triggered? Ships I'm working on have parts player should be able to set on fire (like wooden superstructure), and in some cases I wanted to place a sailor on such parts. What happens though, is when fire starts, sailors are still standing in the middle of raging flames like protesting buddhist monks.