Quote:
Originally Posted by vickers03
i found another way to control the engine. instead of "dialing" an endless animation loop
in and out of sight with a dial controller (engine rpm) i converted all the moving parts
of the engine to particle effect objects which i can now control with the state machine, this means the engine
animation will represent the actual rpm it is running on.
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Ahoy, vickers03...
With that "other way", what does that mean, exactly...?
Does that, lighten the load & such... with regards to fps rate.... load time... (or perchance pray tell...) a mix/merge of those 2.?
Secondly... with that "other way" & if by chance that does indeed lighten the load & fps rate/ratio down... can that same process, be then applied to... SH3... perhaps.?
I ask this, in all seriousness... as I am truly interested... as I'm looking at ways, means, methods to slim down SH3 yet still have it load & not flat line... & on the flip side, of looking at that same possibility being able to be applied to SH4, as well.
M. M.