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Old 10-03-21, 03:11 PM   #96
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by Mad Mardigan View Post
Ahoy...

Yeah, restart is in S-18 & the Sealion... both just a couple of days outta Manilla.

S-18, with orders to head to Celebes sea & await further orders... Sealion, to head just a wee bit north of Aparri in the College area & also to await further orders... jus' hope My career isn't comprised of an over abundance of going to point X (X being what ever locality there.. take your pick here... ) & await further orders... jus' joshin' a bit but also with a smidge of seriousness as well.. I trust that there wasn't a overabundance of those kind of orders written into the objectives orders scripting... though, I recall early on it was mentioned that at the start of the war, there was a lotta orders, counterorders that flew about... before the higher ups, got their act together... at least on that score. so, to run into that early on... would be totally understandable.

A shame it took them soo bloody long to get their heads outta their aft quarters over the torp fiasco, though...

What's the word on that, the depth charge disturbance mod...?



Tears, of joy... no doubt... think I'll probably shed a couple Myself...



M. M.


Ah yes, the orders can be silly, its an old issue from stock days as well. The orders are untouched from last TMO version, I did not get around to it for this release( Alot more complicated to implement than one would think and can cause problems in campaign) but a revamp is planned in the future for orders to be be more in synch with the update mod.

Yes, that is accurate in early days the patrol orders changed quickly, a lot of confusion. In the sim if you don't each your goal, as long as sink a couple ships it usually offsets not reaching the objectives. I used to ignore patrol orders all time and managed to sink. Only thing if have some dry patrols (which in this mod you now will from time to time) and then don't complete orders consistently it affects your renown and more importantly the rating you are assigned internally, eventually will relieve you of command, that is a hard coded thing. Happened to me once when testing some things in campaign, before I knew how to edit the orders assigned in the save file.


Depth charges......I've only been depth charged twice on this patrol and it was ineffective on first first one, but second one was decent, still needs adjustment. I stumbled on a carrier and two CA with 6 DD in the Banda Sea off Buru Island at night in March 1942 submerged and attacked, but three premature explosions 10 yards or less from the carrier and one miss when carrier took evasive action caused me to miss. The seas were heavy, so the escorting destroyers were ineffective with their counter attack and the DC disturbances just made it worse, none of the charges came close and they quit hutting after an hour.

I reduced the disturbances created by depth charge explosions from 45 seconds per charge to 15, so the AI does not lose track of player as easy. Second attack from a DD after sinking the 9900 ton freighter (KOBAYASHI MARU) her was escorting, directly attacked me for about two hours, seems lost contact and kept dropping astern of me at about 1000-1500 yards for another hour then he went quiet to listen for 45 minutes or so , then left area with the other second ship he was escorting and. Definitely reduced his accuracy in tracking and dropping charges but still provided a decent counter attack, may need a little more adjustment though. For next try, I may reduce the time on each charge to say 10 seconds and the size of the disturbance and try it on next patrol. Plus side, in the second attacked I was able to keep the boat at max depth of 365 feet during the attack, which is very deep for a Salmon class.
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