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Old 03-23-24, 10:04 PM   #5899
KaleunMarco
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Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
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Quote:
Originally Posted by propbeanie View Post
Well... Looking in my v1.8, there are TWO entries for the N01 node on the midget (the "N" stands for "soNar", and "H" for "Hydrophone")... sigh - one does indeed have a "LinkName=Type93-1A" sonar associated with it... Both of the sns calls show dating of "StartDate=19380101" and "EndDate=19451231", which should have been "flagged" in our error checks, but is somehow missed by all our little "checker" apps for that... sigh - Thanks for finding that and giving the report! We do want them to have hydrophone, so that they can "follow" you somewhat, but NOT sonar. Also, be warned that when they go Ahead Full when chasing or running away, they will submerge somehow, and possibly manage to get off a shot at you. I had one spiral down to about 100 foot before it "died" - it is, after all, a surface ship in the mod... Also, they are "hardy" little buggers still, in spite of us lowering the armor values on them. They usually do not do the pool cue ball trick anymore, like in Stock, but they sometimes do not "die" right away with a torpedo hit either. Also, you might have to hit them more than once with a deck gun... Go too far with edits though, and they sink in storms.
what's the date-time stamp on your V1.8 NS_Ko_Hyoteki .sns file?
the one that is in my installation of V1.8 was created on 8/9/2020 0421 am, is part of V1.8 and is not modified by any other mod in the modset.
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Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
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