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Old 01-01-22, 10:38 PM   #4159
propbeanie
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Join Date: May 2016
Location: One hour from Music City USA!
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Quote:
Originally Posted by FotRSU Mod Team View Post
... Note: This mod is for "Silent Hunter 4: Wolves of the Pacific" v1.5 only - with Uboat Missions Add-on aka: "Gold Edition"
Note: This mod is NOT compatible with previous versions of itself

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Read Me Please
Please read the included instructions found in this first post or on the download page, as well as also found in the mod itself in the Support folder. Briefly reiterated:
1. You must have a fresh install of Silent Hunter: Wolves of the Pacific v1.5 - the one with the U-Boats
2. That game must be installed in a folder that is NOT a "Program Files" folder, including if you are using Steam
3. You must have at least four (4) gig of RAM and a 64 bit Windows OS
(if you have something older and 32-bit with 4 gig of RAM, PM propbeanie who can get you going)
4. You must PROPERLY use either LAA or NTCore's 4Gig Patch, or similar on the SH4.exe file
5. You MUST empty the Save folder prior to starting the modded game
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It is recommended that you NOT use additional mods with this release initially, until you are certain the base FotRSU mod is functioning correctly, and then only use mods found in the Extras / AddInModzPak_1.7 folder...
... it matters little who says what about what works with FotRSU. If they are not part of the team, they do not know all that has transpired in constructing the mod, unless they trace a lot of links through files. FotRSU is NOT like Stock, it is not like TMO - it is NOT like anything else, and is most likely not compatible. There are quite a few things done quite differently with the mod, in OUR EFFORT at improving gameplay. Also, almost all of the AddInModz in the Pak have plenty of documentation included with them. There is a ReadMe in the Extras / AddInModzPak folder, as well as documentation for each individual mod, both in a jsgme text file in the Documentation folders, as well as ReadMe files in the Support folders. The ModPak files are written such that if they impact another file, they have a combination mod of the same number, else it matters little what order they are activated in. That's the idea behind the numbering system.
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