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Old 04-19-23, 01:49 AM   #1504
Fifi
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Join Date: Dec 2012
Location: France
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Quote:
Originally Posted by Wolfstriked View Post
Fifi,not sure if this goes against the hardcore aspect of NYGM but you might take a look at this mod that simply makes flags brighter.Just now I was doing some night attacks with it and its superb but it also fixes the issue I have that in broad daylight a flag is hard to see when the sun is at its back.A compromise is needed and off I went in search and a 2009 gem was found in a mod by Rubini and Diving duck(who found the emisive property) in flags.dat.



https://www.subsim.com/radioroom/sho...d.php?t=152479


https://i.postimg.cc/wBYJWhBK/SH3-Im...-44-40-451.jpg
https://i.postimg.cc/g017ttZz/SH3-Im...-49-51-831.jpg
I will not use the files you provided … main reason is they are more than double heavy than mine
Using others mods & mods & mods on top of mine, no surprise to get troubles at certain time …
Spending so much time to lighten files to avoid memory issues … quickly ruined

BUT… I can adjust my flag.dat & flagS.dat to get same result
Will do it for next update.
Keep in mind that in real, Kaleuns had great troubles to identify flags at night!

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