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Old 07-27-22, 02:27 AM   #354
Mister_M
Grey Wolf
 
Join Date: Feb 2021
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Quote:
Originally Posted by Fifi View Post
Not only the number of ships, but the data weight !
Compare the different sea folder global weight of each megamod, and it will give you the loading times differences …
Big sized tga can have heavy impact on loading time too.
Not to say the campaign files…
Don't forget the library files which may be very heavy (example : files including the weapon devices coming from World of Warships : each device is very highly detailed...).

Quote:
Originally Posted by Fifi View Post
my pc can’t handle all those new ships… way too heavy.
Single missions are ok but career overpass the capacity.
And loading times are awful

So I will have to make choices
Sad news I’m sorry.
Still investigating …
I think that the_frog's models have the best "level of detail / weight" ratio for SH3. Looking close to his ships, we can realize that he has been very careful to not create too complexe 3D meshes, and tried hard to keep things simple without being simplistic.

In contrast, WoWS' models and textures are way too much detailed for a game like SH3... They may be a good choice for a specific single mission, but not for a campaign.

That's why I'm trying to "convert" WoWS's models into simpler models, but actually I'm stuck on the texturing process... See here for example : https://www.subsim.com/radioroom/sho...d.php?t=251309
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