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Old 07-23-22, 12:51 AM   #347
Fifi
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Join Date: Dec 2012
Location: France
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Quote:
Originally Posted by Randomizer View Post
So is the number of ships/objects related to loading time?

Your Mod loads in about 5-minutes whereas Onealex' Mod takes more than 16-minutes, CCoM 12 takes roughly seven minutes and that is about as long as I am prepared to spend waiting for a typical SH-3 session. Once loaded all are stable, run well and give excellent frame rates but un-modded NYGM and GWX load in ~2.5 and ~3.5 minutes respectively.

Quarter-hour plus load times are awful and typically I need to commit to several hours of SH to make the wait for the Onealex Mod to load a reasonable investment. The only problem is that these latest iterations of SH-3 Mods are all so great, deciding which to play is tough.

Thanks for making this.

-C
Not only the number of ships, but the data weight !
Compare the different sea folder global weight of each megamod, and it will give you the loading times differences …
Big sized tga can have heavy impact on loading time too.
Not to say the campaign files…
Some of the nice ships I took pictures above are over 10000 Ko just for the ship.dat… it’s way too much.
Average should turn around 4000 Ko max!

My goal is to not overpass the « fastidious » 5mn loading times in career
(On my pc anyway)
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