Thank you mate. I am glad you like the new mod structure.
The only thing I wish we could do, is hacking the weather generation probabilities concealed within the game code, similar to what h.sie has done for SHIII
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Originally Posted by Trevally.
Great work Gap
I am late to the party and there is no cake left
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you got a PM
Quote:
Originally Posted by Trevally.
I just love post 2
looking forward to post 3&4
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Hehe, that's a copy/paste of an old post in the first DynEnv thread that very few had noticed. As it reveals the "secrets" of this mod, I thought it deserved better attenction.
The next big thing will be more varied landscapes... among them the white cliffs of dover