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Old 08-19-13, 06:46 AM   #173
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
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The return of Sonalysts into the fray might possibly include an eventual sub sim.
SH5 failed primarily by its online requirement followed by the game being buggy and arcade type missions. In short, Ubi managed to get its customers mightily oizzed off. SH III, on the other hand (with help of the super mods) has developed a large following for the genre.

Basically a new SH3 with a few features that, I think, would excite this group of veterans and would be a success.

I am assuming the developer would be pressed for cash, therefore limiting what it can do.
The benchmark being SH3 with GWX, but:

Better graphics and physics.
Ability to walk the deck, bridge and interior
Equipment failures
Navigation option with chart showing only entered plot (keep torpedo officers assistance as option).
Arcade option with frequent targets
Have a Bernard who requires supervision
Clouds and weather representing local climate, for example cumulous od a cold front, tropical or summer squalls.
To avoid AI overload, have player boat lead wolf pack.

In rel life patrols were boring but there was still work to do, This needs to be addressed in the game.
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