One thing I don't like is how every battle is a success or fail. "Oh, you intercepted the target halfway to its objective, but you didn't kill all the ships in that one battle? Well they teleported immediately to their objective and carried out their attack, mission failure."
Why can't you set up a follow-up attack the next day or disengage and re-engage in better conditions, or stalk your target until air-support leaves? If you get handed a bad roll, whether it be no layer or shallow water, why do you automatically lose if you don't win the first battle?
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