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Old 06-24-23, 01:05 PM   #1400
propbeanie
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Quote:
Originally Posted by Bartholomew Roberts View Post
I play with TMO Update BH V2.0 +OTC for TMO 2.5 .
Started prewar S18 Career. Get exersice mission, went there , target ship do not show up. I went further south to the shore, nothing there
Find the mission file, it shows the target loops waypoints and does not dissappear. So where is the ship?

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Quote:
Originally Posted by Captain Wreckless View Post
I've played that mission several times and the Marblehead has never shown up. Just cruise around in the area, it will complete.
Possible clue there in the Group header, where it has "EvolveFromEntryDate=true". What that does is it puts the ship wherever it would be on the date your boat enters the game. Not seen, but surmised is the last Waypoint (6??). It looks like it is set to Loop to Waypoint 1, correct? Make certain it is set to 100% of the time. If it is set below 100%, the group will take off across the ocean in a straight line beyond Waypoint 1. Also, in the TMO files, the CLOmaha is not a "complete" ship, and relies on the Stock game's binary files, so look in your Sea NCL_Omaha folder and make certain all of the files are there. You should also make certain there is enough space between the Omaha and its escort ship, allowing at least 1000 yards between them, because the escort will do patrolling "knuckles", and it will need plenty of room to avoid the Omaha going into collision avoidance and then neither of them maintaining formation. You can also delete the lines SecondsUntilReport=-21.501501, HighPrioContact=false, TacticalUnit=false, AvailStartDate=19380101, AvailEndDate=194531, since they are not neeeded by the game. Anytime you run the Mission Editor though, it will put those last four lines back in.


Quote:
Originally Posted by KaleunMarco View Post
Bart,

although the directions lead one to believe that contact with the target must be made AND the target ship appears in the mission specs, for some unknown reason it does not appear in the game.

as C.Wreckless posted: just cruise around a while and the objective will complete.

that is because there are only two objectives for this mission and they are both patrol-time objectives. one in Lingayen Gulf and the other in the Gulf of Tonkin. the mission directive-text gets one focused on playing war games with the two friendlies but in reality it is a 72 hour area patrol.

personally, i have looked at the mission and cannot figure out why the stupid ship does not appear. if i do i will post the solution.

p.s. i reviewed this mission (again) and, in an effort to find the problem, i made two adjustments. i added an RGG in the same approximate area as the original Group of Two and i changed the Start Date parm of the mission to 1/1/1938. The RGG was added to see if it would react differently than the Group.

when the mission was executed, the Group spawned as expected but was not detectable. THAT is unexplainable at this time.

the RGG, which should have spawned when the Group spawned, did not spawn until we had been on patrol in the area for a while. since this was unexpected, it was not tracked. the RGG moved around according to its definition but, like the Group, it remained undetectable.

the term undetectable means that the crew did not detect their presence when they were in close proximity to our boat. no 'contact' warnings were announced.


The ship is set to Neutral by default with the "Side=0" line, or 'friendly' with a "1", but you're both neutral prior to 19411207. The game should report sonar or radar contacts (if appropriate) and ship spotted, but once spotted, will not report sonar contact unless you submerge and can no longer "see" the ship. You guys could also try setting the ship to report its position after every 30 minutes, and try to see what it is doing...
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