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Old 10-21-11, 05:20 PM   #158
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by privateer View Post
Depending on if you want to make this secure to SH5 GR2 files or not.
Do a check on the textures path as a lock.
You could also lock to 3DMax version as a step check.

Reason I point this out?
I test many different GR2 files from different Games.
The ones that do not load at this time?
You give me the information to correct them so that they do load.

Examples would be the CRC check which I can correct and the file size check which is also easily fixed.

For early testing?
It might help to disable both at this time.

In the over all design?
Many things will not need to be checked and placed into a strict structure.
Who gives a Rats ass if 3D Max was used, or Maya, or XSI?
Much of the Section 0 information is just junk that will not be modified or overlooked anyway.
I'm not making this secure to only SH5 files. Because of how it reads the file it *should* open just about any GR2 file. I say should because I don't know for sure.

Glad to see this app is useful to someone so far

Haven't coded in the CRC checker yet. It's on my to-do list. Checking file size it already does in the error checker.

So far I don't have it checking that many things. I'm only having it check the important things (but who's to say what is important? I'm still learning!)

Much of the information it spits out in DbgView is just for informational purposes. It helps me to 'see' the file and where everything is
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