Quote:
Originally Posted by Trevally.
Thanks Gap
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In alternative, you can also open that file in notepad, and experiment with its one setting until you find your optimum, but beware: little increments/decrements have a great effect, and if memory serves me well putting the FX to 0 crashes the game. DynEnv's Enhanced visibility high uses a very low setting, but not 0.
Quote:
Originally Posted by sober
If I were you I would do a patch with the underwater FX mod taken out .
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Is a patch really needed? This feature can be adjusted by anyone. More in general, I like the idea of providing people with instructions on how to finetune this megamod to their tastes/needs, rather than complicating Vecko's life with tons of small patches which basically would deceive the spirit of an all-in-one megamod. My two cents indeed.
Quote:
Originally Posted by sober
This megamod was very much needed btw .
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