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Old 12-27-21, 07:09 PM   #8
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,189
Downloads: 490
Uploads: 4


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Quote:
Originally Posted by Andreas86 View Post
Yes, especially Engie is really helpful in this regard. There are two problems I want to find a solution for, one is the LZW compression of BMPs which Engie cannot handle, and the second is that Engie hangs when you try to save over a certain amount of frames to a sprite BMP with internal type SCN/OFF.

Take the "TOWER" BMP files for example. There are four of them, that builds up the bridge views in 4 parts, covering 90 degrees each. They are all Dynamix BMP sprite files, 16 frames in each BMP. The internal palette is greyscale, type "SCN" with compression off. But when I try to save my own modified BMPs (I have tried many different approaches), Engie hangs when saving to SCN/OFF. I have yet to try to change all frames though, so I am not 100% if I am doing it right..

I would very much like this new bridge with lookout concept to work, and maybe improve the internal view of the tower a bit. This is frame 0 of TOWER1.BMP, with my own sprite added:


Good idea, very nice ! One really big plus about modding AOD is that unlike SH3, it doesn't need much if any gameplay modding so nice additions like this are able to be concentrated on.
I use a camera file in SH3 that allows me to move right up to the front of the bridge, "in front" of the watch crew, so the non-crew AOD bridge view never really bothered me as I couldn't see them in SH3 either.
But this addition would be great.
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