Thread: [REL] Dark Waters
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Old 01-09-20, 04:35 PM   #85
Fifi
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Join Date: Dec 2012
Location: France
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Quote:
Originally Posted by magerrer View Post
Thanks for your mod, Fifi! Well done!



I do wonder about one thing: Does the game consider the height of the periscope above the waterline when calculating the AI's probability of detecting the uboat?
Hi magerrer,
There are few factors for AI to detect your periscope; one of them is our sub surface square meters showing up, and there is a setting adjusted in Sim Cfg file.
It’s actually set to 1,5 square meter (from memory) so yes, the more your periscope is up, the more you are showing square meters, and the more you might be detected.
But other factors can break your « invisibility » ... speed is also one of them.
Hopefully, we have on our side some handicap given to AI. Waves height is one of them, fog, light factor etc...
I had to play with all of them to make something close to what i think it was in real. Not easy (due to all factors to consider) and many hours testing, exiting, changing values, reloading etc...
That’s about all i can tell you, excepted all that will be available in next update
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