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Old 01-23-22, 10:51 AM   #119
gap
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Join Date: Jan 2011
Location: CJ8937
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Quote:
Originally Posted by Jeff-Groves View Post
I am working on an Exporter to rip 3D models from SH3/4 that ACTUALLY places the parts in their positions just as you see them in S3D or in Game!
There is NOTHING that does that!
That would be nice

Indeed, one can arrange model parts in their desired position by manually adding/subtracting node translation/rotation values, but performing this task on model of a certain complexity is a PITA because nested objects inherit position/rotation from their parent objects
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