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Old 10-27-23, 04:19 PM   #5
pmcmull
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Join Date: Aug 2023
Location: Phoenix AZ
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Icon7 I made the front page !!!

Quote:
Originally Posted by propbeanie View Post
There is no mod in FotRSU for changing the airplanes. Only their radar assignments. However, Webster's Better Air Patrols for v1.4 and v1.5 will function OK on top of FotRSU. But - another "However" - that will re-instate the "Range" level back to Stock. I have a question for you though pmcmull: Did you empty the Save folder prior to playing the game modded with FotRSU? That folder defaults to "C:\Users \UserName \Documents \SH4", but might be elsewhere if you used the MultiSH4 app to change it. Deleting the Save data will force the game to "refresh" all of the data in that folder, and therefore include all of the modded data. JSGME will not (cannot) replace files that already exist, so if you still have the "Stock" game's AirStrike.cfg file, then you will get more contacts, and from further away than with a "clean" FotRSU.

As KaleunMarco says, once your boat is spotted, the enemy will focus on were you were, and the direction you are traveling in. It then falls back to the old grade school question of "If Sub A is traveling at 9 knots, and Airplane B is traveling at 212 knots, where will they meet?"... and 9 knots means you can get at 9 nautical miles away... even at 20 knots, it's only 20nm within the next hour... you could have 10 planes on you easily in that time frame. As KaleunMarco said, "... dive immediately to 150 ft minimum and change course..." So when you get an "Aircraft spotted, sir!" message, immediately call for a Crash Dive!!! and get under. Once under, change your course. Stay down for roughly 6-10 minutes if you're adventurous, and come up to radar depth - use the periscope at Perscope Depth though, and go back down if a plane is sighted. You boat is visible down to a depth of roughly 150 feet in FotRSU, like in TMO, if an airplane passes over at the correct angle. That is the same thing as being spotted on the surface... I have been bombed more than once while coming to PD for a look-see, so do be careful. If you are spotted again prior to the "time" running out on the AirStrike config, then that timer starts over again, and you will have more planes again. I do not recall how long it takes to reset, but 4 hours?? It is in the file at the bottom, but Ubisoft's version of "math" (such a headache) is involved... Anyway, you could always play it safe and just mosey along at 150-200 foot for a few hours on that course change you made, then do the look-see at Periscope Depth as you come up to Radar Depth, prior to just arbitrarily surfacing, only to find that there is a CV Group just off your port bow, with a half-dozen planes overhead, and 8 DD waiting to drop boom-boom on you... btw, refer to the "SH4_Q-Ref_Card_Front" and "SH4_Q-Ref_Card_Back" jpeg files in the game's root folder for the valid keypresses available in the modded game... a <Ctrl><C> in a LOT faster than hunt and click menu presses...
Thanks for the detailed response. Let's see if I can clarify the setup on my PC. 2 PCs actually but FOTRSU is only on this one.

Did you empty the Save folder prior to playing the game modded with FotRSU? That folder defaults to "C:\Users \UserName \Documents \SH4", but might be elsewhere if you used the MultiSH4 app to change it. --- First I did a Remove and than a re-install of Silent Hunter 4 on Steam to my Steam library on the D: drive. Then I copied the whole thing to a new folder in the Steam library and name it SH4FRS. I have JSGME and Multish4 in that folder too. In the new folder I deleted everything in the MODS folder and ran JSGME and removed all active mods. The 100_FOTRSU v1.8 was downloaded from Subsim and extracted with 7-zip and placed in MODS. MultiSH4 was run to create a new Saves folder called FRS. LAA was also run on Sh4.exe . After that I ran the new modded game for the first time.


JSGME will not (cannot) replace files that already exist, so if you still have the "Stock" game's AirStrike.cfg file, then you will get more contacts, and from further away than with a "clean" FotRSU. Not sure I am following this, where is airstrike.cfg? Wouldn't this get replaced during mod activation?


Stay down for roughly 6-10 minutes if you're adventurous, and come up to radar depth - use the periscope at Perscope Depth though, and go back down if a plane is sighted. --- Can planes be seen from the Periscope? I can barely see them from the bridge.
Also I have learned the hard way, trying to shoot down the planes with at most a twin-20 gun is almost useless. First to find the planes. Then to center on one and lead it properly. Require more coordination than I possess.


Pat
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