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Old 03-14-15, 11:00 PM   #8
Reckall
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Join Date: Jan 2002
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Originally Posted by Sunburn View Post
So to sum up:

* Harpoon 2/3's weather model was very ambitious and promising but poorly/inadequately implemented. It also cannot be further fixed/improved since development has ceased.
Whereas a company trying to create a similar game 21 years later is still unable to do the same, while bragging about global spanning scenarios.

Games like Dangerous Waters, and Harpoon are able to simulate multiple, distinct, and unique local weather conditions. It is significant to note that even failed game systems such as Naval War Arctic Circle can implement this vital function, while MNO cannot.

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* Command's weather model is less ambitious at the moment, but works exactly as designed...
...As long as the scenario is in a *small area*, we know that.

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* People with fragile egos should actually play a game instead of blindly quoting manuals.
I think you just tied your right shoe with your left one. Even forgetting the fact that there are games more worthy of play than Command out there, the aim of quoting H2 manual was simply to make a comparison.

Developers unable to program such basic wargame functions should spend their time playing games instead of trying to make them and doing it so badly.
It will save consumers money and developers public humiliation.

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