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Old 09-24-10, 06:56 AM   #837
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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there's a delicate balancing act to be had to make escorts come seek you out and to make them behave semi-intelligently. There is no command available for the AI to tell how far it is from the convoy (if it is part of a convoy). Thus when I assign escorts the role of protect convoy or plaster and they detect a contact they will run off and investigate the contact. Now it would be nice to say if these escorts are x distance from convoy they need to return to the convoy but there's no such command. As long as these escorts detect you they will stay glued to you even if the convoy is 100km away from them
The escorts assigned the role guard convoy are a little smarter. There is a command that tells me whether the contact is inside the convoy 'area' or not. If you are inside the convoy area then these escorts will seek you out. If they don't detect you anymore or because of convoy movement you are now found to be outside the convoy area they will return to their original place in the convoy.
As it stands now escorts are divied out roles and after all roles are filled the remaining escorts are assigned the role of protect convoy. It may be that I need change the remaining escorts to be assigned the role guard convoy instead. We'll see with the feedback from you all on this version.
I hope this clears up some confusion as to why the escorts behave the way they do. This also explains why you can get many escorts 'piled up' on you. The only way to get rid of them is to evade contact long enough for them to lose contact and then they will return to their convoys (if they were part of one)

Last edited by TheDarkWraith; 09-24-10 at 07:32 AM.
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