Thread: A few new ideas
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Old 04-09-24, 06:33 AM   #170
Fidd
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Join Date: Apr 2005
Location: Blighty!
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141. Boat specific and variable presence objects.

I have often felt it would be nice if there were differences between one u-boat and another, slight differences in appearance or location of objects so that when you serve on a different boat to normal, there's a sense of being on a "different boat", rather than having all 4 u-boats look exactly the same, and look the same every single game.

One way to achieve this would be to have objects such as:

Clothing items in the sleeping/mess areas.
Food stored around the boat
Different meals "cooking" in pots in galley
debris such as stacked dirty plates, ash-trays, mops, buckets, books, and other miscellaneous similar objects. Ability for players to set their avatars appearance of age, build, facial hair, clothing etc could also be a part of this.

Different dispositions of these objects could create a little difference between 1 boat and another.

This could also be varied over time, as well, so that not only would there be different objects scattered around in different boats, but over time (multiple play sessions) the objects present on any given boat would slowly change over time, creating the impression of a boat with a larger crew aboard, and a more dynamic environment where things change in appearance over time as well as between boats. But not so much that you can't distinguish one boat from another internally.

Obviously not a high priority, relative to other features, but it'd be nice to have one day.
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