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Old 10-13-16, 12:10 PM   #73
FPSchazly
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Quote:
Originally Posted by Julhelm View Post
As for the ambigous contact with the TA, IIRC all you had to do to resolve it in SC/DW was to make a turn and watch which contact didn't move. In most cases you will already know the general direction the enemy is coming from courtesy of intel reports and convergence zone detection so that makes the feature as such kind of moot.
It is your guys game, but I would say it should be included. I've created a crude sketch using Dangerous Waters NavMap symbology:


(please forgive me if some of the colors are incorrect, I am colorblind )

You know the general direction the enemy is coming from, but if you're headed straight towards the enemy, you can get a situation like this where you don't know which one is true. If you end up going with the starboard reciprocal, you're going to get a course that is heading more south southeast than the true contact which is headed west southwest.

I'm not sure how you guys are handling sonar right now, but I think this is something that should be included, or at least considered, in some fashion.
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