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Old 11-27-22, 02:13 AM   #6
VonDos
Admiral
 
Join Date: Mar 2007
Location: Italy
Posts: 2,222
Downloads: 75
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Quote:
Originally Posted by Anvar1061 View Post
The problem is that these textures replace the existing ones with a certain algorithm. It is best to place the new ones in the appropriate replacement folders without deleting the original ones.
Well, this will require to place another "big" texture in the textures folder.
In order to save memory, what if i just rename NBB_BismarkC into the dat, for example, as NBB_BismarkD ? Shouldn't this broke the bond?

Best regards,
Vd
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