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Old 03-05-13, 04:24 PM   #3
Seeadler
Pacific Aces Dev Team
 
Join Date: Mar 2001
Location: Northern Germany
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Quote:
Originally Posted by Sonarman View Post
Looks like they do indeed intent to charge for "time compression points"
I don't get it why gamers pay with credits for "time compression points", and there are some currently in the beta

I am now in Chapter III of the campaign, scrapped my two starter Type II boats and built three Type VII, never lost a sub and get everything just with prestige points earned by gameplay. I use time compression points on all my missions but have enough in stack and the points are recharging over the time. All my credits are still untouched.

But there are some player who lost their sub still in the tutorial or both Type II in the first chapter of the campaign where the convoys don't have escorts, just by ramming the ships

And there are kind of players who don't want to wait for the damage team to repair the sub (approx. 10-12 minutes) and pay credits for immediate repair or buy torpedos at sea (from milkcow) instead of going back to the harbor and rearm their sub.

I think those players are the main target for Ubisoft because they will pay in the future with real money for the ingame credits
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