Thread: [WIP] "Lochinvar" Clyde puffer
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Old 02-14-21, 12:44 PM   #22
Rosomaha
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Quote:
Originally Posted by kapuhy View Post
You can do it (GrannyDamageDecals controller that is responsible for 3D holes has an option to assign interior mesh that will be visible through holes), though I don't recall any ship - modded or stock - using this possibility (as well as second option to set the hole shape that shells will tear in a hull - all ships have this field blank and use default holes).
3d Holes-Decals is always a combination of two models (hole shape + hole model): these are objects from the files: Damage_Object.GR2 + Damage_Room.GR2, and no others.
Just my guess: this functionality was not completed by the SH5 developers as planned. Although, the assumption is that a certain variety of “Holes” was planned for different objects-materials. After all, in the Damages folder there are several more files (eventually useless) besides Damage_Object.GR2 and Damage_Room.GR2. For example, "Decals" for ice, at the same time, Icebergs do not have a controller for "Decals", and as a result, visible holes. If you even add it to .sim, you will see all the same familiar holes from Damage_Object.GR2 and Damage_Room.GR2. It looks like they are hardwired to the controller's operation in grannyloader.dll

Another depressing point that upsets me is that in SH5 3D, the holes on the ships disappear, this always manifests itself in ships with the hull breaking apart, after a critical destruction with breaking. Even in the old SH-4, half of the ships went to the bottom with visible damage that they received and it looked authentic.
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