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Old 01-31-22, 01:46 PM   #2
propbeanie
CTD - it's not just a job
 
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Certain sounds cannot be over a certain length time-wise. Some are just a few seconds, some 5 seconds, some 15 seconds, some 30 seconds, and others it does not matter (generally, the "ambient" sounds). The sounds also have to "match" stock as far as whether mono or stereo, or 22.05 or 44.1 kHz, etc. Some are 16-bit, some 8-bit. You have to match (for the most part) what is in FotRSU as far as the above. The "Crash Dive" sequence is what lead to "The Sound" as encountered in the original FOTRS, and carried into early versions of FotRSU



The crash dive sequence was one or two seconds too long, and a millisecond of the sound of the bell would get "stuck" after the use of time compression and then Crash Dive. Very irritating. In conjunction with that, as two of the four "Creaks" sounds that were over 15 seconds in length... So the thing to do is to "mix" your hatches closing over the vocal, or something similar, to make your crash dive sequence short enough to be less than 15 seconds in time length. As for the dB level, look in SH.sdl file in the Sound folder, and see what the level is set to there. It should be something around 97. If your sound still is not loud enough, then you'll have to use a compressor / limiter in an audio editor to bring the average level higher.
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