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Old 04-24-21, 10:26 AM   #3096
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by torpedobait View Post
Late in the war (February 1945) along the coast of Honshu I started encountering "Large Groups" by radar contact. Moving to intercept what seemed to be a constant north heading, I soon found myself being intercepted by multiple escorts steaming directly at me. It turns out that the groups are large, 6 to 8 ships, but only one or two are merchants! The rest are escorts and they are hungry for Balao steak. They are brutally efficient if you let them get you while diving or deep; shallow and you better be ready to dodge torpedos.

I am still running the v1.39 version because I was so close to completing the career to war's end. However, I sincerely doubt our friend Props made it any easier in the latest release.

Consider it a warning- go after those one or two merchants at your peril. Despite propaganda to the contrary, the IJN has become even more protective of the few merchants they have left (mostly smaller freighters). Good luck!
Those should be few and far between, but I am not for certain on that, since it is difficult to "see" that kind of stuff testing. I can run the ME viewer all I want to, and it is not the actual game itself, but yes, there will be a few chances where you might have a group of 3 sampans that have 5 or 6 escorts. Usually, with those groups, the "cargo" will be flammable, and they should blow sky-high, but then the DE & Frigates will drop-low...


Quote:
Originally Posted by flaminus View Post
After several patrols with satisfying tonnage, I found the skill of the crew don't increase, guns, electricals, mechanical.... all the skill points remain the same as when career begins. Is this a bug or ForRSU just remove the skill upgrading mechanism?

Although i feel crew skill has almost no influence to the game play,it's a little bit frustrated to see my crewmen make no progressing in their specialities.
Most things related to the crews have been turned down, since if you played Stock, your crew could all be CPO level within a few patrols, but the player could not add any particular specialist to their crew, because the "officer" ranks were all full. You as the commander of the boat, after good patrols are given the opportunity to present medals and promote your crew members as YOU see fit. As you come back into the Captain's Office after patrol, you can have your own Awards Ceremony, if desired. Do keep good notes while on patrol though - you wouldn't want Cookie messin' with your coffee...


Quote:
Originally Posted by jldjs View Post
Started play with v1.46 using same mods as with v1.39. I configure campaign normal difficulty and realistic sensors. Aircraft seem to find me at 11nm while surfaces day or evening reduced light, and beeline for me even after diving. I use a 7.5 nm circle to follow the AC flight path and usually get under as the plane enters this circle. The Betty usually drops a bomb string just aft of my submerged position. This is different from v1.39, or seems to be for me! What’s changed? I feel like a yo-yo in Java and South China Sea where I’ve started in early ‘42.
I couldn't find the posting just now, but s7rikeback posted a bit back, prior to the release notification for v1.46 that he had found planes that were showing with radar, but that the radar was non-functional. So he fixed that. Further testing of the mod did not show issues with that, but I've been adding some missions for the Brisbane boats the last few days for the next release, and I have been sunk at least a half-dozen times while testing the missions in mid to late 1942, and usually from the Betty. They have attempted to torpedo me, and barely missed me - I did not have my radar on, and it was a rather rough sea, with clouds but not rain. My watch crew saw the plane at about 5.6 nm, and if we hadn't turned away while diving, we would have been had... Then, I have been strafed more than once, and damaged the one time just from that to sink my boat. Lost all of my watch crew, and most of the guys in the conn. Must have been a cannon on that Betty... Then the rest were either bombs or depth charges, not that it matters that much... But yes, the Betty especially is too strong in 1942, so we'll have to change that. For now, just go and be careful, keeping in mind that it is their radar (the Betty planes) bringing them to you. If you use your radar, all of the plane types will eventually home-in on you, but at least you get some advance warning - usually. One of the big things to watch for on the Betty though, is that they can and do attack at night, and are rather accurate, which that just ain't right... lol - so we'll have to adjust that for the next release. Probably what we'll do, is take that particular Betty model, clone it and have the new one without radar at most locations, and then have the one with radar be more or less a "rare" plane, that is specifically called at certain bases, but only have one instead of 4 or 6 of them. Another similar situation is with the Pete float plane, which is basically a Zero. Thankfully, it can't carry as much as a Betty...
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