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Originally Posted by HW3
Consider any mod not provided by Fifi as off limits and verboten.
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Quote:
Originally Posted by rik007
I like the way the updated damage model of the ships. Great work, Fifi!
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Thank you! Was weeks of work
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Originally Posted by GrenSo
Was that an isolated case with the destroyers or was there still after-effects from DBSM in next patrol?
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What I can tell you is I never experienced such thing…but…my guess is you crossed the thin red line of your PC memory.
Just because once during my tests, I too have crossed this red line (voluntarily) and resulted in the loss of destroyers guns crew (but they were there!)
Seems game is choosing what elements to hide… before CTD if you push further.
In your case, I’m quite sure despite the fact you couldn’t see destroyers guns, they could fire at you! …
Well, keep in mind this NYGM is memory borderline. We have pushed the old SH3 engine to the limits with all the graphics and the stuff to load each launch…
See the numbers of units in both campaign files (RND & SCR) and see the numbers of ships existing in your sea folder…
Not to say all others elements necessary to gameplay.
So a simple sound file addition (yes sound file are memory eaters) might push your computer over the SH3 red line…