View Single Post
Old 07-08-21, 11:43 PM   #5085
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Strykr View Post
Both escorts and merchants appeared to know my exact location when torpedoes hit.
Wasn't sure if they would.....as torpedoes impacted port side, from the rear.
But would they expect me to to be attacking from behind ???
They sure did !!!
Captain Fluckey pressed forward.... and so did I. But not with the same results. Lol
I was illuminated by spotlights, and immediately fired upon by escorts and merchants.
However, although I heard the sound of ricochets, suffered only minor damage, which was quickly repaired by my OUTSTANDING crew.
I crash dove, and once under, turned into the closing escort to starboard, keeping my speed up until below the layer, then ordered silent running.
When I heard pinging, and or depth charges, I was moving at Ahead Standard, with course changes.
Although I did not play to completion, escorts did not appear to have my location locked down.


Yes !!! Surface attacks are certainly possible, historically accurate.... and fun.
I find myself playing a campaign looking to pull them off, and testing how close I can get, before getting detected. All depending on the sea state, weather, and moon of course.
Looking forward to your impending TMO update.


Okay good so only the machine guns/auto cannons hit, not the big deck guns. Although the auto cannons (AA guns) are overpowered in TMO and will eat your hull integrity up . I want to reduce the armor level the can penetrate so can't chew up hull damage, but can damage topside equipment and crew (a problem want to solve but it is really difficult to correct actually as cant track down the shell they use, not clearly labeled )

Glad to hear its possible and enjoying it.

Yes, at times the ships do seem to have sixth sense of where player is. I believe they have built in radar detectors so SJ clues them, same way believe SD being on all the time and thus always emitting signal attracts them. I would like to make it where SD can be turned off such as in FOTRS but then would not have it on a retractable mast, cant have both apparently.

Sim has ships in two modes alert or relaxed. Once one reports a contact or sees a torpedo explosion etc they got into alert mode which seems to boost all of their sensors, so if one sees you , they instantly all know where you are. One of those AI things in the sim. Sometimes, I believe they "kind of" spot you but sim does not send them into alert mode yet. Theory have after hours and hours , months of testing and tweaking the sim.


A great tactic to come in from the rear of the target. In the forthcoming upgrade, some of the large 15-20 ship convoys have have gaps at the rear of the screen, so its fun to slip in and if cant make the turn to shoot, do a up the kilts shot" AOB 180, easy when traveling in straight line lol. Two of any torpedo will usually sink most merchants with that shot. Certainly will disable them for a follow up. Then the convoy tends to scatter in panic, can move about wreaking havoc until escorts arrive on scene, then have to dodge them.


What do you think of the torpedoes...are they underpowered? I recently upped their power slightly to reflect the torpex warheads used in 1943 onwards. I may have to adjust slightly, little overpowered now but then again accounts read they were effective.
Bubblehead1980 is offline   Reply With Quote