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Old 08-09-05, 04:59 PM   #6
CB..
Ace of the Deep
 
Join Date: Apr 2002
Location: UK
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here's a little food for thought even if the ships have not been seen to fire torpedos they are equiped with them..here's the torp weaponary node and equipment from the NDD HuntIII EQP file

[Equipment 11]
NodeName=T01
LinkName=21TorpedoTriple
StartDate=19380101
EndDate=19451231


maybe they've just never been in a situation where the AI felt triggered to use them

if so this is right up Serg's street with some renaming of nodes and swopping of ai files subs may be bamboozeled into doing the same.. mind you f they can't be made to submerge then it aint going to be overly use-full long term..might be good for early war night time wolfpack surface attacks tho

anyhuw just to up date the thread to say yes the DD's (some anyhuw) have got torpedo weaponary nodes included in their cfgs


here's the main gun from the same DD

[Equipment 1]
NodeName=M01
LinkName=4InchDouble
StartDate=19380101
EndDate=19451231


perhaps a simple editing to this might prompt a torp launch instead of deck gun fire when provoked..either that or nothing will happen or the game will crash

[Equipment 1]
NodeName=M01
LinkName=21TorpedoTriple
StartDate=19380101
EndDate=19451231


my bets on the AI just never quite getting into situations where it triggers a torp type attack not much ship v ship combat seems to take place
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