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Old 03-30-22, 06:25 PM   #729
Bubblehead1980
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Join Date: Apr 2009
Location: Florida USA
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Quote:
Originally Posted by Captain Wreckless View Post
You ought to read Adm. Eugene B. Fluckney book "Thunder Below" about the USS BARB.

I seem to remember reading somewhere that standard torpedo attacks was to use high speed. So that is what I've been using except once when I couldn't get any closer than 4300 yards and I used slow speed.

I seem to have figured out how to shoot a torpedo spread. I usually fire 1st amidships then at the stern and then at the bow. I've tried walking shots stern to bow, but it doesn't always work for me.

So far I've had only 1 premature explosion, 2 or 3 duds, 1 run under target and explode on the other side and 1 run deep and explode against the harbor wall.






I've read "Thunder Below" several times over the years and referenced it a lot when creating the TMO Update mod. Can replicate much of the BARB's patrols in the mod. One example is the Auxiliary Cruiser she sunk in November 1944 shows up a proper time and place etc. There have been attempts by other modders to make a rocket launcher as a upgrade in summer 1945, as the BARB had. V2.0 I added a special mission to send a sabotage party and later recover them.


Yes, most attacks with MK 14 were made on the high power setting. Submerged 1000 yards or less was ideal, on surface 2500-3000 yards was ideal firing range. I make all shots on high power unless forced to fire from longer ranges, which sometimes happens, esp later in war due to heavy escort screens, larger convoys and spacing. Real subs ran into same issue, which is one reason MK 23 inventory was scrapped/converted back to MK 14 so had the low power/longer range feature if needed.
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