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Old 10-05-13, 12:26 AM   #21
Herman
Ace of the Deep
 
Join Date: Jan 2005
Location: Canada
Posts: 1,185
Downloads: 269
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Quote:
Originally Posted by FERdeBOER View Post
I'm perfectly ok with the AI using the 6nm limit. I just would like to be able to use the fuel range for me (and multiplayer in the future). And, if I miss, it's my problem.
Some of us have thought about your idea for Harpoon. Because we are able to modify Harpoon databases, there were some people who thought about creating scenarios and databases with the longer engagement ranges for MP sessions. That way, a player could fire at longer range, but had to accept the possibility that his weapon would run out of fuel before reaching the target.

This remains a possibility if you wish to spend the time and effort to modify databases. However, most Harpoon database editors did not make the change since a human player could always fire the torpedoes on Bearing-Only-Launch and then take control of them via the guidance wire.
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