Thread: Making Waves
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Old 07-15-05, 07:24 PM   #6
Mike 'Red Ocktober' Hense
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thx TLAM, Mulder... i just hope i don't dissappoint you guys...

anyways... in spite of the bad news concerning the delay in releasing the next version of the 3Impact engine, i'm trying to see what i can salvage and what compromises i can make if i decide to continue with it and forgo the bumpmapped water...

it's really hard to bite the bullet on this after seeing the pics from the Akella PT Boat sim... beautiful water... and playing with the SH3 water, but hey... what can i do...



this is what i've got so far without bumpmapped reflective water... it's not the super impressive stuff that i was hoping for, but still a bit above just plain jane textures... and most video cards will be able to handle this...

as you can see i've still got a few problems that have to be resolved before i can put this in the final running, that obvious sawtooth effect on the env map reflection has gotta be fixed... along with a few other small things... once those are resolved, then i can add the spray and wake that i've got in the Blitz version...

who ever said this was gonna be fun

--Mike
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