Thread: [WIP] DMC Pack Versions
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Old 08-18-21, 11:00 AM   #3
steel shark
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Join Date: Oct 2019
Location: Uk
Posts: 414
Downloads: 48
Uploads: 5


SHO DMC (Pack-2) Ver 1.e - RELEASED

DMC (Pack-2) Ver 1.e

For ---{ DotMod.v-0.1e-beta }---


As usual this is up under :

Downloads/Coldwaters/GamePlay Mods


i think this is the version of dot mod you need for this mod of mine :


https://github.com/Dot-M134/ColdWate...heads/main.zip

but as they constantly evolving the mod its hard to gauge some times



================================================== ==
This Release is a combination of my Various Mods all in one pack for easy Install with JSGME

================================================== ==


1.)------------------Sound changes

========================DMC (AUDIO+)=====================================
====================New Features in Ver.2================================


ONGOING = Audio File Editing to make the files shorter in run time but sound just as good to cut down on audio clipping in Game


NEW = Fire Missile Ver 2

NEW = Fire VLS Ver 4

NEW = TransientKnown Ver 1 you cant hear the enemy sub Launch sfx you wouldent unless you were the sonar guy

NEW = TransientUnknown Ver 1 you cant hear the enemy sub Launch sfx you wouldent unless you were the sonar guy

NEW = PlayerCavitating Ver 3 Both Russian & English



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================================================== ======================



this mod adds my NEW Crew Mic voices i made ive tried to get this best the i can with

mic bleeps and voice sounds & what department section is reporting.


added echo to crew voiced were needed so ect in the conn


these cover all original Cold waters submarine sections so torpedoroom , helm ect


audio call out of depth to 3000 ft with pressure creaks at fixed intervals


& for first time this will be on the Russian audio too but only to 2000 ft as my vocal Russians is not brilliant

i could maybe use a voice to text then convert it in to Russian we will see.


Actual rudder helm adjustment noise when the boat turns & then corresponding reset noise when straightening the rudder


Actual Dive planes adjustment noise & the reset noise when leveling off the Dive planes


SubsystemDamaged ----- Also on Russian Version
SubsystemDestroyed -----Also On Russian Version


EmergencySurface
EmergencyDeep


BlowBallast
BallastRecharged


FireTube 1 to 20
weaponloaded 1 to 20


MissileLaunchDetected
MissileWarning

NoSuitableTorpedo --- so ect (No weapons of that caliber remaining)
AboveMaxRange
ToDeepToDeployWeapons
VLSTooDeep
VLSNotReady
VLSTooFast
FireVLS
FireAntiAirMissile
AntiAirMissileReloading
AntiAirMissileReloaded
AntiAirMissileNoAmmo


RaiseMast0=Up scope
LowerMast0=Down scope

RaiseMast1=Raise the ESM mast
LowerMast1=Lower the ESM mast

RaiseMast2=Raise the RADAR mast
LowerMast2=Lower the RADAR mast


TowedArrayOn
TowedArrayOff


CommandoDeployed
LandStrikeComplete


RunSilentOn
RunSilentOff


New Fire & Flooding Sfx for Control Room --
so when the Conn takes fire or Flooding Damage you can hear it


SubsystemDamagedDIESEL
SubsystemRepairedDIESEL
SubsystemDestroyedDIESEL
FLOODINGDIESEL
DCPARTYDIESEL


GunsFireAtWill
GunsOnHold
GunsLowSolution
GunsNoAmmo
GunsBadRange


RBUFireAtWill
RBUOnHold
RBUNoAmmo


FireSunray
SunrayReady
DeployChaff
ChaffReady



2.)--------Vessel Naming Changes

============================DMC(ABRV)============= ======================
===========================New Features==================================

Basically any new vessels added in Dot Mod that need abbreviating have been done


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================================================== ======================


This Mod changes many Vessel Name Tags to shorter abbreviated ones to reduce

Contacts hud Text clipping and adds loads of new ones to replace the many Generic

Merchant Vessel Name tags

I find this greatly helps with better understanding of what contacts you have on your

map


Examples :


civ_ms_medium_tanker = Merchant


Now - civ_ms_medium_tanker = Tanker


civ_ms_roro = Merchant


Now - civ_ms_roro = RoRo


civ_ms_sl7 = Merchant


Now - civ_ms_sl7 = sl7


wp_84_ssn_victor3 = Victor III


Now - wp_84_ssn_victor3 = Victor3


usn_99_ssn_los_angeles_flt3 = Flt-3 Los Angeles


Now - usn_99_ssn_los_angeles_flt3 = Flt-3 LA


you get the idear ....


these are my own abbreviations i used to use on a few of my older mods and new ones

ive made for dotmod specifically.



3.)------------------Custom Config Changes

=============================CCC================== =======================
===========================Version.4============== =======================
================================================== =======================

this Version has my custom Config as well for better Realism Data Wise

ive also restored the (TestDepthAddition * 1.5) which affects the crush depth to

the original Cold waters 1.5 rating so

take test Depth then times by 1.5 then -1.75 to get result ect

skipjack test depth on my game is 950 then times X this by 1.5 = 1,425 then -

1.75 so crush depth is 1,423 FEET

so a sturgeon with test depth of 1320 feet will crush at about 1,978 feet

REMEMBER DAMAGE reduces crush depth by about 50%


my config factors sea states , rain and thermal conditions to my set levels that i

think are about right within the limitations of coldwaters data wise.



4.)------------------Hud changes

==========================DMC (HUD)=====================================
====================New Features in Ver.2================================


NEW = Masts Icon's changed to be multi-language compatible

NEW = Warning icons changed to better Noticeable colors and English versions changed for better multi-language compatible

NEW = ConditionsSeaLevel , ConditionsFloor , ConditionsLayer

So No gaps now to Mach Huds Conditions Panel

NEW = Huds Conditions Panel

NEW = Improvement's to the various HUD Elements

NEW = Adjusted tube graphics for new version

NEW = reworked the multi hud for better Quality

NEW = Weapon sprites were needed

NEW = Separate color schemes for the various displays




================================================== ======================
================================================== ======================


all New Stations & elements

New Tube Destroyed Graphic

New Tube wire Graphic


Enemy missile launches on map now show as white to represent Smoke at launch or

the weapon breaking the surface if its a sub firing it


Enemy Depth bombs now show as white to represent them hitting the water


Enemy contacts now show as red

New Sonar Buoy and dipping sonar colors


i used to add tube sizes my self for weapon tubes this is no longer necessary now as they have done this now by default so :

New = Readjusted Tubes basically i,ve removed my size labels on the tubes

this was also done so its multi Language Compatible




5.)--------Installing Requirements


this mod requires ( DotMod.v-0.1e-beta ) to be installed first

--------------------------------------------------------------------------------------------------------------
-----------------I RECOMMEND USING 7 Zip for the ZIP extractor -----------------------
--------------------------------------------------------------------------------------------------------------

6.) simple put the -- DMC (Pack-2) Ver 1.e -- folder in to the MODS folder so :

once you have downloaded it ---UNZIP IT THEN put the Contents of the ZIP in to the

MODS folder


this is were your cold waters EXE file is Easy way is to RIGHT CLICK on your cold

waters icon with mouse the go to Open file location


when this is done copy the Contents of the ZIP folder so ---DMC (Pack-2) Ver 1.e ---

into the MODS folder then Enable with JSGME

so it should look like this :


-----------------------------------------------------------

DotMod
DMC (Pack-2) Ver 1.e

------------------------------------------------------------


Then Launch Cold Water as Normal

if its worked at the bottom of your screen once it launched it should say

DMC (Pack-2) Ver 1.e Script Version: Ect



7.)-------Help

any problems just message me on Subsim

Steel Shark
__________________
"History is Written by the Victors."

Last edited by steel shark; 08-22-21 at 02:50 PM.
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