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Old 05-22-21, 03:03 AM   #523
dex
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Join Date: Jan 2014
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Quote:
Originally Posted by Onealex View Post
16. Wolfpack Mod (h.sie: programming and LGN1: idea) When you find a convoy, you should inform BDU about details. Thus, roughly estimate the convoy's course and speed and put these two values into the two TDC dials "Bearing" and "Speed" (German: Zielrichtung & Gegnerfahrt). If the convoy is heading north, set course to 0°, if it's heading east, set course to 90° and so on. Then, press 'M' key in order to send the contact report. You'll see these two values for course and speed in the contact report. SH3 no more calculates them for you. It's your job now. After some time, you'll receive a response from BDU. If no other Uboats are available, you'll be ordered to attack alone. If other Uboats 6are available, BDU will order you to shadow the convoy and send contact reports every hour, if possible. (Note: Time between two reports isn't allowed to be lower than 55 minutes). Your speed and course estimations are necessary to lead the wolfpack into the operation area to intercept the convoy. The time between your first contact report and the wolfpack attack depends on the initial distance between the Uboats and the convoy. During shadowing, you'll get some orders from BDU. Follow these instructions. But sometimes BDU messages get lost or come too late - chaos, as in real life. If the wolfpack reaches the operation area, BDU will wait for good attack conditions (dark and no fog) and then order to attack. Then, some time later, the convoy battle (hopefully) begins. But it is possible, that the order to attack does not come in time or even gets lost. Bad luck, as in real life. The time period influences the availability of wolfpacks: In 1939, no wolfpack Uboats are available. In 1942 the chance is very high that a wolfpack is available to help you. From 1943 on, the chance strongly rises, that hunter-killer groups sink/damage the wolfpack Uboats, so that they don't reach their operation area. Then, BDU orders to attack alone. Your position also influences the availability: Wolfpacks are available in the north- and south atlantic, but not near land. It is important to send contact reports on a regulary basis - every hour, if possible, in order to lead the wolfpack to the convoy using the shortest route. Otherwise the chance rises, that the wolfpack isn't able to reach the interception point in time. Then, you have to attack alone. Weather also has an impact: The higher the windspeed, the higher the chance that the wolfpack Uboats get fuel problems or similar and don't reach the operation area in time. Options: If you choose "Wolfpk less contact reports" option in the OptionsSelector (in addition to the activated Wolfpack-Mod), the time between the first contact report and the wolfpack attack is reduced about 50%.

Rules for Savegames/Reloads: • After loading a mission, the game must run 3 minutes, before you may send a contact report. • After sending a contact report, wait at least 3 minutes and then save the game.

Credits: LGN1: Without his brilliant idea wolfpacks wouldn't be possible. Stiebler: Manifold support, marathon-testing. Sergbuto: Permission to modify his AI-Subs FaderBerg: For information how to store data into a savegame SquareSteelBar: Optimization of AI-Sub.


P.S. This Wolfpack mod is included. But it is not easy to make an attack with other U-boats due to radars on escort ships and different weather conditions
I sending contact reports already... I read this manual before
I will have to be patient to make wolfpack,Thank you anyway
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