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Old 06-02-22, 03:36 PM   #992
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
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Quote:
Originally Posted by Gorshkov View Post
Is Run Silent Run Deep campaign compatible with this mod?
No, not compatible.

RSRD, while a great mod and a all time favorite of mine, is quite outdated as its creator has not been active for sometime. There have been many advances in SH 4 since its last update.

When I started my mod I intended to update RSRD for TMO, but RSRD is a finicky mod, editing it with the mission editor breaks things. I do not have time not inclination to edit everything via text lol. Need the visualization of the mission editor. Plus, RSRD makes the AI in TMO far too easy, takes the bite out of the mod. Thus, I chose to update TMO alone.


TMO Update BH V2.0 has a redesigned campaign, which is inspired by RSRD. Campaign change is a major aspect of the mod and strives to be historically accurate, balanced with playability and adds many ships , planes, to the roster.

Tenants of the campaign are:

1. Overall campaign traffic follows history. Start of war you will run into
mostly lone merchants, some traveling in pairs, unescorted, some armed, s
some unarmed until mid 42 or so. This reflects the Japanese disregard for
submarines as a real threat.

As war goes on will see more convoys and escorted vessels at appropriate times. Convoy size and composition will change as well. Convoy routes become more defined as they were as well. In late 1944, most traffic shifts to costal waters, as it really did, forcing player into the shallows and to use discretion.




2. Historic Contacts


Inspired by RSRD, the "random" silly Allied style task forces of IJN warships have been removed and using historical documents, most movements, even seemingly insignificant ones , of ships such as BB, CV, CA, CL are recreated. Especially those where a submarine did encounter them.

Campaign orders are structured to put player in the vicinity so they have a chance to contact ships, and in some cases player is directed via a ULTRA message, where appropriate. Example,
current patrol I am on, I received a ULTRA about a Japanese submarine departing Palau in March 1944. I waited, encountered him at night zig zagging. In a fairly dramatic action (will be in the report I post when patrol is over) sunk the submarine .




Major battles from Midway to Okinawa recreated, many minor battles as well. Movements and timing of various forces are as historic as possible.


3. For first time in SH 4, can perform realistic/historical night surface attacks,
even in some circumstances get inside the convoy and attack from within.


4. Reworked depth charges and damage model for player subs. Basically
subs now have a more realistic damage model when it comes to depth charge damage, flooding etc. Player sub is lost due to failure of damaged/destroyed systems overwhelming player and crew and sinking beyond crush depth or taking so much damage over time hull collapses, but this is rare.


5. Completely reworked special missions. No more absurd and boring hollywood nonsense special ops Missions are based on actual missions that occurred, taken from patrol reports and other sources.



There is much more, make sure to check out ALL documentation if download the mod. README for V1.0 has most info on the campaign. V2.0 README has the additions made.
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