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Old 04-23-20, 05:40 PM   #26
propbeanie
CTD - it's not just a job
 
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Quote:
Originally Posted by Jeff-Groves View Post
You can not do an open hatch type mod with out building everything in to a complete model.

When you go into the Subs? There is no outside so to speak.
It's a completely different rendered environment with no connection to the World in Game.
Is it possible to have an "invisible" barrier, like the FotRSU closed hatch, but make it look like the "hook" in the hallway, a static image, as you go into the left-righ right angle turns? From the Control Room, you don't see anything down the hallway beyond the bend, but once you "cross-over" to the other side of the artwork, then you are in Officer's Country in the main hallway, and when you look behind, instead of a hatch, you are seeing a static image of the bend in the hallway? Somewhat similar to crossing through the "hatches" in FotRSU without vickers03 mod? It looks like an open hallway, in other words, but it isn't?... But still, can another camera be put in there, centered on the Captain's Room or similar, close to the center of area?
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