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Old 10-12-11, 06:52 AM   #66
Madox58
Stowaway
 
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I really should learn C# someday but C and C++ is good enuff for me right now.

Here's some info I figured out working on the Quick GR2 Finder for another Game.

typedef struct { // Sectionsinfo
UINT Not_Sure<comment="Always seems to be zero">;

This is what it should be:

typedef struct { // Sectionsinfo
UINT FileSectionFormat<comment="0 = no compression 1 = Oodle0 compression (No longer used by RAD Game Tools but may be found in older files) 2 = Oodle1 compression">;

The Granny Change Log is full of useful information for filling in the Unknowns.

SH5 does not use compression that I have found.
But I've not checked all 1700+ files so I won't swear to that!

I may add this check to the GR2 Finder as an option at some point.


There was something else I figured out looking at those other GR2 files but I forget what it was right now.
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