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Old 02-22-16, 06:44 AM   #63
BigBANGtheory
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imho the problem is mostly about developers and publishers understanding the sim audience and then finding a business model to support both parties.

There are a number of positive factors playing into this right now:
1. Re-invention of VR plays nicely into Subsim gameplay
2. Game engines like UE4 and CryEngine have never been so easily accesible for startups
3. Crowdfunding has produced some decent titles
4. Lock On Modern Air Combat (developed by ED, published by Ubisoft) went on basically to become DCS

What you need is someone like KillHouse Games to do what Eagle Dynamics did, have some licensing agreement with Ubisoft for a set number of years but essentially go it alone with a team imparting their experience and passion into a new product. Ubisoft would possibly give up some of the IP, rights and source code if there is a commercial interest for them I doubt they would do it out of kindness to a community.

Simmers want quality and virtual freedom
Developers want to be appreciated and rewarded for their efforts
Publishers want a large return on investment with as little risk as possible
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