Thread: Subsims, eh?
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Old 11-09-14, 09:16 PM   #13
v-i-c-
Watch Officer
 
Join Date: Jun 2009
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There will be two versions "WOTA: U 96" the first one, and "WOTA: Wolves of the Atlantic" the "full" one. The U 96 version will is simplified to make a faster release possible.

The full version comes with such things you've mentioned. It will also have a pool of enemy units and virtual production of units, which means when you sink a ship or shot down an aircraft it will be really gone which influences the further campaign and also influences calculated battles that run in the background (simplified AI battles which you don't see but they will have an effect on which units are alive and at which position at a certain time).
The AI will be split into layers from a virtual high command (running at a slow interval) over sectional commands to battlegroups and convoys commanders to single ships (which run in realtime if they are within range of the player). The very lowest layer is gunner and the watch out AI which works in shifts (will work less efficient at the end of a shift) and at different levels of experience (which the player can't know) - those AI units send messages with a realistic delay to the higher level AI (like the skipper AI of a ship). The different layers of the AI communicates with each higher or lower AI level. Which means a ship will send radio messages when under attack or when spotting a sub.
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