Thread: Subsims, eh?
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Old 11-07-14, 10:10 PM   #6
v-i-c-
Watch Officer
 
Join Date: Jun 2009
Location: Berlin
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Quote:
Originally Posted by CybrSlydr View Post
…Not too surprising, but disappointing as I was hoping to come here and find some sort of Kickstarter for a Subsim…

Is there any "smoke on the horizon" or are we pretty much in the twilight?
Yes there is. I'm working since almost 6 years on a serious subsim (full time). The simulation of the boat itself itself is much more detailed than Silent Hunter, no stupid fakes, everything is calculated correctly, from diesel engines over correct hydrodynamics to the airspeed at the nozzle when blowing a tank etc.

The sim is for iOS but after the iOS release I will work on the Mac/PC/Linux. So the PC graphics will look much better than the screenshots below.

http://www.subsim.com/radioroom/forumdisplay.php?f=264

http://www.wolves-of-the-atlantic.com

https://www.facebook.com/WOTA.Wolves.of.the.Atlantic

running on iPad (with older simplified buoyancy in this movie):

this one shows the water and global illumination with physical based shading:

aircraft (of course backed by blade element theory similar to x-plane) and gunner AI (models and water in this movie are just simple dummy items and not in game)

All screenshots below are mobile graphics:







…well currently untextured ;-)


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WOTA: Wolves of the Atlantic - upcoming mobile U-boat simulation for iOS (later Mac, PC, Linux) • subsim forumfacebook

Last edited by v-i-c-; 11-07-14 at 10:25 PM.
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