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Old 02-04-13, 09:31 AM   #18
Kaleun_Endrass
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Join Date: Jan 2007
Location: Hannover, Germany
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Quote:
Originally Posted by Blacklight View Post
The next best option would be some kind of "Kickstarter" campaign. But we're not going to get interest unless we show them that our community is large enough to maintain sales and is growing.

Maybe Subsim could become the next "Sonolysts"? I mean, we have plenty of REALLY smart people who know a LOT about modern naval stuff here. I'm sure that we have people who know how to make great game graphics here. Maybe Subsim should become a forum, AND a subsim creation collective?
I have a very similar thought of this in my mind for a long time now. I think that we won't get another sub sim game from a game studio (independent or publisher-bound) because we (submarine playing PC gamers) are a too small niche for them to start a financially risky project. After experienced SH3 to SH5, SHO isn't a sub sim gameplay-wise for me and I think for most of the other members too.
So the only solution is and will be: "develop our own sub sim".
There are just 3 options to do that:
1) just start the project (open-source or behind closed doors, doesn't matter)
3) start a crowd-funding project to hire a game studio
2) start a crowd-funding project to buy SH5 (what wouldn't work because of Ubi and SHO, so there are actually 2 options only)

Each option has pro and cons and I strongly believe that none option will work all alone. But i think that a good mix of 1) and 2) with the constant influence of our community and under the patronage of SUBSIM, which would for instance allow new members fill gaps where dev-team members quit, will work. Such a project should be SUBSIM-based because here all the flotillas and the submarine communities around the web are participating and can bring in man-power. SUBSIM-based would definitely bring in more support. Using a public part of the forum for reports of the development process, binding the community to the project and attract "new blood" and a closed area for the devs only would be working great (I experienced such a method back in my 9th-flotilla times, a german subsim forum, when we were doing SH3 mods and it worked very good).

Unfortunately I have to disappoint you Blacklight. A Uboat subsim should be the first goal to approach because with this theme we know the most technically. We have countless more resources for uboats, PTO submarines and the whole WW2 era than for modern warfare and modern naval weapon systems.
I have to admit that a cold war era and modern subs tempt me and one important feature of our self-made subsim game has to be a modular architecture where you can do campaign-based content and systems (DLL, scripts, assets, etc.) So it would be possible to create a cold-war campaign later on or parallel by enthusiasts.

As I mentioned above I have that thought of building an own submarine simulation for a long time now (to be honest since half year after SH3 was released). Over time there were similar threads like this one but the necessarity to stick more to this topic was never greater than now, because few years back SH4 and SH5 were in sight. But now there is nothing comparable anywhere, no projects like Danger from the Deep, no total conversation mods whatsoever. It's good to see that more people are interested in keeping our genre alive and start such forum threads.

I've backed and am following the development of Star Citizen by legendary Chris Roberts right now and over there I've got some pretty good ideas for how to do a SUBSIM sub sim.
And right here the very important question is raised: Will SUBSIM (Neal Stevens) support such a project?
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I hope alot of people will buy SHV. I will and I will mod it and play it. Keep in mind if we donīt buy it, the next SH title will look like this and you can look forward to a starfish addon...
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