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Old 08-15-12, 10:38 PM   #61
The_Pharoah
Soundman
 
Join Date: Apr 2005
Posts: 142
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one thing I didn't like about SHO is the fact that its not an open sandbox type game. What I would have done is:

1. set up a specific time period (say 1942/43)
2. have ONE massive environment through linked servers or something (similar to how VATSIM works) which simulates the whole world eg. Atlantic/Med/Pacific
3. have a Ubisoft-controlled world that:
i. schedules convoys everywhere
ii. adjusts based on success of convoys (they're doing this I believe) eg. more sinkings = more escorts, etc.
iii. scheduling military convoys eg. US-UK, battle groups, etc
iv. aircraft
v. recon flights, etc
vi. BdU messages
4. Then give start everyone out in a Type II with the ability to purchase a Type VII for say $20 or Type IX for $35 or something ($10 upgrade from Type VII to Type IX) however they are still able to accumulate points and upgrade (albeit taking a much longer time) through tonnnage scored, length of service, etc.
5. Everyone then is able to operate as a wolfpack or lone wolf as needed with the ability to call for other boats or BdU for replenishment. This gives you the ability to make your own story as a submariner and/or play with friends attacking a convoy.

Now THAT would be awesome. I'm sure SHOL works on the above but not fully from what I understand.
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