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Old 07-08-12, 06:53 PM   #19
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by Julhelm View Post
Yes, heaven forbid one has a realist attitude when it comes to indie development.

Trying to do AAA-level DCS: U-boat is simply not going to happen unless there is substantial funding behind it to pay people to make it.

Until the HAHD team can demonstrate that, they'll be no more credible than Fighter Ops or Jet Thunder.

So go ahead and prove me wrong.
Have any of you tried to do any 3D rendering with DirectX or OpenGL? Trust me, it's not easy. It's easy to render a 3D model with them but rendering many 3D models in real time is not. Now you want to add realism to it also (parallax mapping, AO, bump, etc.) and you have little to no programming experience? It will be a LONG time before you have anything even remotely feasible. You can be a great 3D artist but that is just a very small part of making a complete game from scratch.

You need a team of programmers to make a new game from scratch!
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