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Old 02-19-21, 04:28 PM   #59
Alpheratz
Stowaway
 
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Quote:
Originally Posted by vdr1981 View Post
OK, here is the new test update, JSGME ready...https://www.mediafire.com/file/vuxwg..._Test.rar/file
Note that thisupdate is only for v2.2.22.

...and here is the example how it should be enabled in JSGME...





New Sextant is contained within the update and it will be added automatically to your JSGME.

Among other things in it, you'll find there updated Real Nav documentation, added your charts, larger sun and moon like they were in v2.2.10 ect...

Fingers crossed...
Vecko, i'm testing the assembly in the configuration you suggested. It is a great idea to use a larger diameter of the sun: the contours of the solar disk are sharper and allow for more accurate measurements. No serious problems have been found yet.

The identified problem is not directly related to the New sextant mod, but in the context of celestial navigation it is worth mentioning it here. Usually there is no need to minimize the game and go to the desktop, but if you have to do this, for example, in order to use tables for celestial navigation, then the following problems may be detected:

Case 1: If you go to the desktop while your U-boat is on the surface, then on subsequent dives during the patrol, CO2 will not accumulate in the air until the end of the patrol. In this case, underwater, when trying to activate the air purification system, the mechanic tells you “Sorry, Captain, no need for that right now. We’re on the surface ... ”

Case 2: If you go to the desktop when your U-boat is underwater, there will be no CO2 problem. BUT! If you once went to the desktop while underwater, then activating the air purification system in this patrol will stop the accumulation of CO2 until the end of the patrol (as in Case 1).
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